Brenin’s rapid rise in power has attracted the attention of enemies on multiple planes.
In addition to basic kingdom politics, paladins and celestials actively hunt the adventurer now known as Byron of Zaglis.
At the same time, the system reminds him every time his greatest enemy, the King of the Abyss, moves closer to victory.
With multiple threats closing in and more to lose than ever, Brenin is desperate to grow his power before any one of his enemies out-maneuvers him. He has no choice but to take big risks if he has any hope of overcoming extra-planar foes who have spent centuries growing their strength.
His grand plan hinges on the two elements that have kept him alive so far: Dungeons and Will points.
Are both of his swords enough to conquer the heavens and the hells? He thinks so, but if he’s wrong, at least he goes down doing what he loves most.