Avery would rather be elbow-deep in code than dealing with people, thank you very much. She definitely didn’t plan on her garage-built racing simulator catching the eye of Formula 1’s notorious Blake Hughsen. Nor did she imagine Blake being even more gorgeous in real life. And she certainly never expected to find herself out of Duluth and in the actual UK.
But here’s the thing about the racing world: nothing is ever just about the sport. When shadowy figures start sniffing around her innovation—the kind who think "hostile takeover" means actual hostility and actively taking her work—Avery realizes she’s created something far more dangerous than a simple training tool. Blake seems determined to protect her, but her new ally comes with enough baggage to fill a pit lane, including a web of secrets that makes Avery’s trust issues look like a minor bug in the system.
Now Avery’s caught in a race she never signed up for, against an underground syndicate that treats million-dollar cars like disposable toys. Her choices? Debug this mess before it crashes her life’s work, try not to fall for the infuriating driver who keeps looking at her like she’s the checkered flag at the end of her perfect lap, and maybe—just maybe—discover that some risks are worth taking even when you can’t simulate the outcome.