The abandoned amusement park breeds rumors of ghosts, savages, and demons, yet the masked Freaks haunting its shadows are worse.
Five men brought me here to kill me, but Blade, Nash, and Cyrus ended those men and took me instead.
Blade is feral and bent on breaking my mind, Nash meets me in her dreams while I meet her only in nightmares, and Cyrus, their ringleader, keeps her distance even as she treats every corner of the dark as hers.
I want my freedom; they want a plaything they can share, and a life-changing sum of money could satisfy us both.
Valemont remains trapped in the trance of an enigmatic cult, and the Freaks will help me save myself only if I play their game.